Keying The Item
- Make certain that intended answer is only correct or clearly the best
-pretty obvious, but some kids can think their way around anything

- Vary the distribution of the keyed item in random manner
-should have same number of a's, b's, c's and d's as correct answer
-most kids know that if in doubt you choose "c"
-because we all tend to want to "hide" keyed answer in middle
-because after you've gone to all that work of thinking up wrong answers
want to make sure the little monsters read all of them
-this is very seductive -- subconscious even when at the test branch so
we used:
-random tables to force yourself
-or dice
-or use pyramiding
- Distracters should be arranged in ascending or descending order.
- numbers in order
- dates in chronological order
- lines from a passage in order they appear in passage
- alphabetize
- if nothing else, others in length (pyramiding) --not vital, last choice
- Make sure that every item is independent of every other item
- that answer to one question doesn't tip them off on another one
- or that wrong answers confuses them into choosing wrong answer on another question --> though that's a bit harder to spot
- answer to one cannot depend on getting answer to previous one right
-e.g.., can't break 4 step math problem into four questions because error on first step costs four marks, even if he got last three steps right
- ALL of which the department found away around---> we developed families of items --> bit more advanced....
but you can simulate 4 step math
step one, what is the answer
step two: "another student doing this experiment got 148 grams.
Had your answer been 148, the next step would be..."
this was an Alberta invention, now used everywhere
- Each item should be worth the same number of marks:
- no surprises means no fair telling student #37 was worth 12 marks
- confusing
- on what basis would you decide? Discriminating against students who don't do well on that one concept
- --> if you think concept is twice as important as another, you ask twice as many questions about it
- since each item is worth the same, you have to try to make them all about equal work --> in terms of time to do them, not difficulty
- can't spend two hours reading booklet to answer one question....