QUESTION ARRANGEMENT ON A TEST

Arrange items appropriately on tests

  1. Everything on test has to relate to learning objectives generally only one subject per test -- no mixing math and social

    • so unless social objectives include graph reading...can't use

      no extraneous material:

      • cartoons to break tension sounds great; or pictures to break up text, look nice, add visual appeal sounds good, but for kid who panics trying to figure out which question it goes with...

      • or kid who misses a question because thought that cartoon for #43 was just for laughs

      • if must include cartoon, put on cover page....

  2. Patterns on test must be logical (to kids)

      E.g., in social studies, arrange questions chronologically

      • not one question on WWII then one on WWI
        --> especially if you are asking about alliances, kid gets confused which war you're talking about

    • similarly, don't mix questions about different plays by the same author, different paintings by same painter; renaissance music with medieval etc.

    • all questions on quadratic equations in one place

  3. Group by type of question

    • usually all true/false together, all multiple-choice, etc.

    • need to do it this way to group instructions for section

    • need to tell them how much each type of question is worth

    • keep one mind set in responding to true/false, multiple-choice, etc.

    • my boss used to argue all knowledge questions one place, process skills another,

      • so had all map questions in one spot, all date questions together, but I always thought weird

        --> I wanted content as priority so WW I map goes with WW I questions on grounds that map skills irrelevant out of context of their subject matter

        --> I won that one when my boss transferred...but he complains I'm imposing my learning style on everyone else


    • Other extreme: Nola AitkenŐs Grade 3 Math -- put math in real world context
      OVERHEADS: NOLAŐS EXAM (mixes short answer with mc)

  4. By difficulty, from easy to hard

    • get them warmed up;

    • don't get them too defeated before they get to easy ones

    • don't have them run out of time before get to the easy ones